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- VDL SOUNDSET SIBELIUS ULTIMATE HOW TO
- VDL SOUNDSET SIBELIUS ULTIMATE PATCH
- VDL SOUNDSET SIBELIUS ULTIMATE PRO
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You then assign each Dorico Instrument to your preferred plugin and channel, and set the expression map for it.
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The Playback Template is effectively a blank score with all the plugins set up how you like them (including EQ/compressor/insert/Send FX settings), and your preferred sounds already loaded in each channel.
VDL SOUNDSET SIBELIUS ULTIMATE HOW TO
The Expression Map tells Dorico how to play arco, pizz, staccato, etc via keyswitches or controller changes. (We may be able to have some way of sharing Expression Maps within the community, which would minimise the amount you need to do, but this may not be practical for things like VSL that can be set up in a totally custom manner). Yes and no: the key part in the process is that you will need to create both Playback Template and Expression Maps. So does Cubase audio engine have a scripter or something equivalent? How do you deal with this today? On the playback end, the articulation ID allows one to generate simple scripts to target specific sample library particulars. Expression maps don’t have this problem, nor would a notation program since this is all done using articulation marks and text to denote the articulation. This is done to eliminate the extraneous keyswitch in the score for readability and also solve the chase problem since logic does not chase embedded keyswitches. Works sort of like a codec where you encode the keyswitch information to an articulation ID during recording/note entry and then decode the articulation ID back to a keyswitch during playback. The articulation ID acts as a generic set of articulations that can be uniquely defined for each instrument in any sample library. Then there is a MIDI-effects “scripter” plugin that can be inserted in an instrument’s channel strip to map the articulation ID back to a keyswitch or whatever the sample library expects for a given articulation. So some adventurous developers are creating a mechanism to store an articulation ID with every note during recording/note entry. But it can associate an articulation ID with every MIDI event. Logic does not have expression maps at all.
VDL SOUNDSET SIBELIUS ULTIMATE PRO
I ask because there is a method that the Logic Pro X users are developing to deal with this situation.
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the specific set of virtual instruments loaded into the rack, together with the information about which instruments and playing techniques are accommodated by each endpoint within those instruments – in such a way that it can be applied to other projects, as a kind of playback template.Ĭould a Cubase user who is using expression maps comment on what one does in the case where an expression map does not exist for a particular articulation? The hope is that it will then be possible to save this information – i.e. You will be able to specify what device, channel, patch, and combination of switch mechanisms should be used when a given instrument plays a particular playing technique. If no expression map is available, then it’ll be up to you to define the capabilities of the endpoints yourself. If a suitable expression map is available, then you’ll be able to link that somehow to the instrument’s assignment, so that Dorico knows about the capabilities of that endpoint, and will then be able to perform the necessary switches to access the available playing techniques more or less auomatically. Dorico can’t see inside VE Pro, so it doesn’t know what patches you’ve loaded there (beyond their names), and nor does it know anything about the switches those patches may use to access different playing techniques. You might, for example, load up Vienna Ensemble Pro and load it up with 16 channels of patches. If, however, you’re using any other virtual instrument, then this allocation of instruments to endpoints has to be done manually. If you’re using the supplied HALion Sonic SE 2 player and its own factory content or HALion Symphonic Orchestra (HSO), then the assignment of instruments to endpoints is automatic: Dorico examines the instruments held by the players, and knows which playing techniques are provided by the HSO instruments, so it can instantiate as many instances of HALion as it needs and load the appropriate HSO patches automatically. a particular key switch or a specific MIDI controller set within a particular range, etc.), that produces a playing technique for an instrumental sound.
VDL SOUNDSET SIBELIUS ULTIMATE PATCH
An endpoint is a combination of virtual instrument (device), channel, patch (if known), and any required switch information (e.g. It’s hard to give a chapter and verse answer on this, since all of the playback functionality is very much in its infancy at the moment.Īllow me to introduce the term “endpoint”, which may well not end up as a user-facing term in the application, but which is nevertheless for us an important concept.