- #SHOULD I BUY GEARS OF WAR FOR PC WINDOWS 10 WINDOWS 10#
- #SHOULD I BUY GEARS OF WAR FOR PC WINDOWS 10 TV#
#SHOULD I BUY GEARS OF WAR FOR PC WINDOWS 10 WINDOWS 10#
(Length = 8 hours, 10% padding) CONCLUSION This is a rerelease that offers nothing but an un-noticeable graphic upgrade, at a cost of more than 4 times the price and adoption of the Windows 10 store monopoly. And frankly, it’s easier to set up on my laptop that it’s been on any console since the Nintendo 64.
#SHOULD I BUY GEARS OF WAR FOR PC WINDOWS 10 TV#
4 wireless Logitech controllers, an HDMI cable, and my school’s bigscreen tv in the student center and, bam, we’re playing splitscreen Unreal Tournament 3. And I certainly don’t buy that pc gamers don’t play locally, because I do, all the time.
And I don’t buy that it discourages piracy, because making a product intentionally less appealing discourages legitimate buyers more. Splitscreen has already been coded, PCs have more power than consoles, so why kneecap the port by actively removing something? I don’t buy the explanation that pc is harder to standardize, because the game engine is already working on pc. I really really really hate when developers do this to ports. I have fond memories of beating the Xbox360 version twice with my friend. (Modes = Singleplayer, Multiplayer) As with the original pc release, the pc version of GoW:UE lacks the splitscreen cooperative game mode its console has. The aggravation discouraged me from experimenting with tactics. But to keep up the difficulty, GoW starts throwing enemies that one-shot-kill in the final third, and it’s frustrating to spend 10-20 minutes clearing an area only to be killed in 1 second. Better players charge ahead, worse players take more rest breaks behind cover. (Difficulty Curve = 3) The purpose of recharging health is to allow players to self-calibrate difficulty. DESIGN = 2 (Level Design = 7) I dislike that several levels have you split into left paths or right paths, because you shouldn’t be forced to have to replay a game to see everything. Why not let us switch between all 8 weapons so we’d have options? Other than the submachine gun, weapons all work well: sniper, shotgun, explosive crossbow. Why bother pretending that we have a choice? The Hammer-of-Dawn superweapon takes up the pistol slot, but you only use it 4 times, and each time it’s used once, then replaced.
The remaining slot is reserved for the only gun with available ammo, presented lying out in the open when it’s time to switch. There’s no strategy in GoW: 3 of weapons are permanent (the Lancer since it’s better than the submachine gun, the revolver since it’s the best pistol, and the grenades). In Halo it arguably works because there’s some strategy involved in switching mid-battle. I never liked the Halo-style limit of only carrying 4 guns. I dislike the unreliability of the chainsaw bayonet, which led to dying when it failed to operate on command. I like that it switches to “tank” control (left/right turn instead of strafe) while you hold down “B” for the chainsaw, because it would have been too hard to also move the right joystick with the right hand. The cover-based combat still holds up, I mean, it would have to, right, given that it took over shooters the same Batman:Arkham scheme took over all subsequent melee combat games? The “active reload” minigame that offers an opportunity to boost firepower at the risk of longer reload time adds a lot. (Graphics = 3) Gears of War always looked OVERVIEW = 3 A remake of the first major 3rd-person cover-based shooter.
OVERVIEW = 3 A remake of the first major 3rd-person cover-based shooter.